Can be done if I press the Flare button as soon as i light an instaflare. Perpetual Flare : A glitched state where Lara is holding her hand like she is holding a flare.Instaflare : A flare that Lara can light if I press the Flare button at the first frame she initiates a forwards crawl and other situations.No flare is taken from the inventory but it requires one flare to be in the inventory to perform.Lara still takes damage/dies from the fall though. allowing her to move as soon as she falls. Flare Cancel : When throwing a flare during a long fall, The "Throw Flare" animation overrides Lara's stumble animation when she arrives.(as seen in Temple Ruins, Nevada Desert and Meteorite Cavern) so a sprint before QWOP increases it's speed. If Lara touches a slope while in QWOP state she slides down the slope with the speed of QWOP, QWOP speed is the speed Lara was at the frame the state started. What makes it useful is that it ends with a quicksand bug. QWOP : The state that happens when the game thinks Lara is falling while she's still on the ground.and sometimes used to skip some geometry or a trapdoor. Can skip doors in certain occasions (none were found in this game). Quicksand bug : a glitch that allows Lara to do the Vaulting animation (either the 2 clicks or the 3 clicks one) while moving forwards at a certain speed inside the floor (the speed can vary, depending on what lara was doing before the glitch starts).Even if the fall hight would have normally killed her. Dive bug : If Lara performs a dive to a wall and hits the point where it meets the floor, Lara arrives at the floor without taking any damage.Fast Flickering is way faster than normal flickering, to the point where it's almsot always faster to take the time to glitch into a wall that allows a fast flicker instead of doing a normal flicker (as seen in RX-Tech Mines). Some walls allow Fast flickering at a ~90 angle and some others don't. allows traversing otherwise untraversable areas. Flicker Motion : The state Lara is in while inside a wall with no walkable ground above. There are a lot of methods to clip into a corner, though I mainly used crawling and sprinting and rolling. If no walkable ground is on top of that corner she starts a flicker motion.
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